In Progress
3Actively being built
Corruption system #evil-billionaire-mode
PP Reform
I think the dev should consider re-working PP entirely. For instance, it costs 60 PP to make a Supreme Court Appeal, but only 75 PP to call a Constitutional Convention? Nuh-uh, that’s broken. No hurry, especially since it would take so long to do a complete overhaul, but I think it would be very beneficial to everyone and should be seriously considered, even if not until far off in the future.
Projects and large-scale investment
Currently right now, countries seem to stabilise budgets and pay off debt they had made since there is currently no motive to send your country into a deficit. Whilst pledges may lead to some parties having to increase spending greatly in a certain category, there is not much incentive to take on extremely demanding pledges that would necessitate a deficit so parties wouldn’t take on pledges that would destroy their budget. As such I propose a couple things: on the pledges side, the reward for taking on a pledge and completing it should be greater. This can be by increasing the popularity to 10% and increase voter turnout by 10%. Then once they complete the pledge, two things could happen: in the next election voters remember they fulfil the pledge so have a 5% increase in voter turnout and support. If they pledge again, then voters would remember they can fulfil pledges which would increase turnout and support to 20% each. This might be a bit too high, but the aim is to make it really rewarding in the current and upcoming elections for parties to pledge and fulfil voter demand. In addition, if a party has voted against a budget that would deliver the pledge, they could suffer a small malice, either as a general debuff or a debuff when they decide to take on pledges themselves. I would like for a new thing to be implemented on: projects. Projects could be massive economic investments into the country by the government using tax revenue. However this investment will be expensive that you would have to finance via debt or reserves. An example of this could be in terms of housing: countries could get either demands (like pledges) to invest into housing projects or simply have a situation where housing quality decreases from low housing spending and would have to invest. The success and failure could be similar to voter pledges but also be specifically affecting certain demographics (ie those who value infrastructure investment, or live in social housing) where succeeding grants a bonus popularity, turnout and satisfaction for the governing party while failing would grant debuffs to those demographics (could also influence parties to change the suffrage laws if they upset a demographic too much). How these projects come about could be through a number of ways: parties could pledge themselves a specific project from a project list, acting as their manifesto in lieu of an actual one. If there have been consistent underfunding of housing, this could set off a bar (or something like that) that would eventually culminate in the housing project to trigger (perhaps through decreasing satisfaction of electors till they demand for it, or like a department or advisor telling you that housing is in need of massive repairs). This may also force parties to increase housing spending or face an even greater investment spending in the future. As mentioned before, the projects would at first cost a lot of money that you would have to spend your reserves / go into debt. There could be an extra expenditure (like decisions) that would run (ie due to paying for wages, etc) until the project is complete. There could be random events firing during the process that would require more or less additional funding, either eating up more of the budget or reserves. The costs/duration of the project could be influenced by country laws as well (a country where govt. is the only landlord compared to a country where housing is entirely privatised could suffer from different costs, or different working hours and contract laws could influence the duration of the project). There could also be projects that could promote economic growth in a certain industry rather than just on social matters, allowing government to have another avenue to increase industry growth than just laws. If the project is due to failing conditions or as a demand, then the government should face a debuff in not addressing it, be rewarded for pledging and d
Planned
9Committed and queued
Union of countries feature
What if countries could form international unions, similar to the European Union? Instead of countries only having individual alliances, players could create or join a permanent political/economic union with other countries. The union could have its own parliament and elections, where citizens of member countries vote for union-level parties or representatives. It could also have its own president or leadership system depending on how the union is structured. Countries could decide how much power the union has. For example, it could start as a simple economic/trade union and members could gradually give it powers over trade, immigration, defence, foreign policy, environmental laws, human rights, etc. The union could also have a common budget, with member countries contributing money and the union spending it on infrastructure, development, defence, research and other projects. There could be optional features such as free movement, common citizenship, a common currency, shared military forces and common foreign policy, depending on what the members agree to. Countries should be able to apply to join, vote on new members, suspend/expel members and leave the union. Major changes could require votes or referendums in member countries. The most important part would be making it customizable. Players could choose how decisions are made, such as majority voting, unanimous voting, population-based voting or one-country-one-vote, as well as how much authority the union has. This could allow players to create anything from a small economic bloc to an EU-style political union or even a full federation. I think this would make diplomacy, elections and international politics much more interesting. 🌍
Foreign political intervention & donations
What if, if you hold a major executive position in a country (such as president / prime minister / chancellor / monarch, etc), you could donate to parties in another country that could benefit you? In the pictures I attached above, you can see how I imagine the feature could look. Next to the ‘send message’ button, if you are in a major executive position, you could see a button to donate to political parties. If you clicked it, you’d see the dialog above. First, you’d pick how much money to send. Then, you could optionally pick a message to send with the donation. This shouldn’t have to be mandatory, but it could be optional. Then, you could pick between donating publicly and privately. If you receive a donation, you should first have to accept or reject the donation, and if you reject it, the donator gets their money back. If you accept it, the donator should be notified. Let’s talk about the distinction between private and public donations. If you donate publicly, that would immediately add to your authoritarian score (maybe +10, or it could be based on how much you donated) and possibly negatively affect how voters see you. If you publicly receive a donation, it could add a bit to your authoritarian score, but not too much (maybe half or a third of the authoritarian score added to the donating party). If you donate privately, this won’t immediately harm either party’s reputation. However, journalists are always on the lookout for these corrupt private donations. There’s a pretty good chance you’ll get away with it, but there’s also a chance that soon after you donated, you could get caught and since this was private, both parties will have a much higher authoritarian score (maybe 2 or 3x that of a public donation). If you rejected a public donation request, you could probably lose some authoritarian points from that since that proves you don’t take dark money. I also have another idea that could make this feature more dynamic: If you received a private donation request, you could not just have the options ‘accept’ and ‘reject’, but also ‘reject and expose’: If you pick the third option, not only do you reject the donation, but you immediately expose the donator, so the donator gets as many authoritarian points as they would usually get from getting caught, but you actually lose authoritarian points.
More Tax options
There should be options for more taxes that affect the economy like corporate taxes, sales taxes, tariffs, oil and gas tax, etc. changing these taxes should also have a nominal affect on the economy depending on what levels they are set at
MEDIA AND POLITICAL SCANDALS
I think a proper media and scandal system could add a huge amount of depth to Lawmaker, because political parties should have to deal with public opinion, journalists, investigations and unexpected controversies rather than only elections and legislation. The goal would not be to turn the game into a full media-management simulator. Instead, media should act as an additional political force that can influence public opinion, party popularity, elections and political careers. MEDIA OUTLETS Different media organizations could exist with their own audiences and political leanings. For example: 📰 Newspapers 📺 Television networks 📻 Radio 💻 Online news outlets 📱 Social media platforms 🗞️ Investigative journalism organizations Media outlets could have different levels of popularity, credibility and political orientation. A newspaper could be generally conservative, while another could be progressive, centrist or politically independent. Importantly, media outlets should not simply automatically support a party. Their coverage could depend on the party's actions, scandals, policies and relationship with the outlet. NEWS AND COVERAGE Major political events could generate news stories automatically. For example: Government passes controversial tax reform Opposition accuses government of corruption MP defects from governing party Party leadership crisis intensifies Mass protests erupt over new legislation The amount of coverage could depend on how important the event is. Major stories could spread across multiple media outlets and influence public opinion. INVESTIGATIVE JOURNALISM One particularly interesting feature would be investigative journalism. Journalists could investigate: Government spending Political donations Conflicts of interest Corruption Undisclosed relationships Campaign finance Party finances Political appointments Misconduct by politicians Investigations could take time, and the outcome would not necessarily be known immediately. A journalist might initially report: "Investigators are examining allegations of corruption involving a government minister." Later, evidence could either confirm the allegations, disprove them or leave the situation unresolved. This would make scandals less predictable. POLITICAL SCANDALS Scandals could occur dynamically rather than simply being random events. Possible scandals could include: Corruption allegations Bribery Campaign finance violations Misuse of government funds Conflicts of interest Plagiarism Misleading voters Leaked messages Abuse of political authority Party infighting Broken campaign promises Controversial statements Misconduct by MPs The severity of a scandal could vary. A minor controversy might only slightly reduce popularity, while a major proven corruption scandal could seriously damage a party or government. ALLEGATIONS VS CONFIRMED SCANDALS I think it would be important to distinguish between allegations and proven wrongdoing. For example: Stage 1: Allegatio
Add union funding to Raise Funds
Currently there are only two types of raise funds: Telethon for small donations and Private dinner with business donors. This means that left wing parties are at a disadvantage for funding, as pro business parties can simply do private dinners and amass huge amounts of funds for campaign events, something that is nerfed for left wing parties that are seen as anti business. This means right wing parties can amass huge amounts of funds that left wing parties cannot replicate, allowing right wing parties to essentially spam ‘Shift views’ that left wing parties cannot counteract quick enough (in my country, a right wing party has been able to do private dinner for 2 days then spend the rest 5 days of the week shifting views, and repeat for the other weeks). To counteract this, I suggest implementing Trade Union Meetings as another way to Raise Funds, specifically for parties that are Pro-Worker Protection, boosted by charismatic, fantastic speaker, well connected, working class background. This allows left wing parties to raise enough funds to balance out the current advantage right wing parties have in funding, as right now my party and another left wing party are trying to counteract the aforementioned right wing party, but we can’t keep up because we don’t make as much funding as that right wing party.
Bulk calendar event creation
Sometimes it’s annoying when you’re trying to fill in an entire month or multiple months in the event calendar for whatever reason you may have and you have to go day-by-day. You could add a ‘select multiple days’ button for example where you can copy the same event into multiple days at the same time, or select some days you’ve already filled in and copy that pattern to fill a whole month.
Expanded Tax System
Feature Suggestion — Expanded Tax System I think the Budget system could be expanded by adding more forms of taxation instead of relying entirely on income tax. At the moment, income tax is divided between the Low, Medium, High and Elite income bands, but I think adding other tax bases would make budget management much more interesting and give countries more ways to build their revenue system. My suggestion would be to have four main tax types: Income Tax, Consumption Tax, Payroll Tax and Corporate Tax. Income Tax would remain the current system, with separate rates for each income band. Consumption Tax would apply to domestic consumption. Since the game does not currently simulate individual purchases, taxable consumption could be estimated from each income band's disposable income after income tax, using an internal consumption rate. This would allow the game to calculate an estimated monthly revenue without needing a complete goods market. Payroll Tax would be applied to the total wages paid to employed electors. This would be separate from Income Tax and would give governments another way to tax labour without simply changing the personal income tax rates. Corporate Tax would apply to estimated taxable corporate income generated by the country's industries. Since the game already models 12 different industries, each industry's output could contribute to a taxable corporate-income pool. This could also create an interesting connection between taxation and a country's economic structure. I also think these taxes should interact with the Laws system rather than existing only as budget sliders. Each tax could have its own law, such as "Consumption Tax Law", "Payroll Tax Law" and "Corporate Tax Law". The law would determine whether the tax is prohibited and, if allowed, the maximum legal rate. The Budget would then determine the actual rate within that legal limit. For example: Consump
Establishing Chief Justice Title
This position is purely honorary, but those who get the most “Good RP” will be appointed as Chief Justice, followed by Justice #1, #2, …
Election Postponement
In Avalon we’re starting to see some further diplomatic crises. I wouldn’t necessarily use this myself on this occasion (!), but it would be interesting if an election could be postponed by, for example, a supermajority in Parliament or even a unanimous decision. A party postponing an election could receive autocracy points which would be appealed to the Supreme Court, and those points would be reversed if the Supreme Court rules the call fair/constitutional etc. This would allow the roleplay to further link to the game itself during times of war, crisis, or other moments where a party would have to justify postponing an election in exceptional circumstances.
Under review
73Under consideration
Dual-Role (Party/Justice)
Hi guys :) I’d like to propose the following feature and international dynamics of players: Dual Roles: Players manage a political party in one country while serving as a Justice in another one (optional). Randomised Assignment: The country where a player serves as a Justice is assigned randomly and it is never revealed which player serves in what country to prevent corruption. National Benches: There are 7 Justices in each country, the same as the number of parties. Criteria: If a Justice does not weigh in more than 5 (*customisable) cases in a row, they will be declared to be unfit for the position and removed immediately (practically same as the automatic disbandment) International Court: The existing Court will be restructured into International Court (IC), covering high-level international disputes between nations and impeaching proceedings for National Justices when petitioned. Whatever update may come, this game is always a lot of fun😊
Party wings and organisational groups
I think another feature that could make political parties feel much more like actual political organizations would be the ability to create internal party wings representing different groups within the party. Rather than every member of a party simply having the same interests, parties could have different organizations that represent specific sections of their membership and electorate. For example, a party could have: 🌹 Youth Wing 🛠️ Workers' Wing 🎓 Student Wing 👩 Women's Wing 🏢 Business Wing 🌾 Farmers' Wing 🏙️ Urban Wing 🏡 Rural Wing 🌳 Environmental Wing 👴 Senior Citizens' Wing 🏳️ Regional/Minority Wings 🎖️ Veterans' Wing The available wings could depend on the party and its ideology, or parties could simply be allowed to create their own custom wings. HOW PARTY WINGS WOULD WORK Each wing could have its own membership, popularity and policy priorities. For example, a Workers' Wing might strongly support higher wages, stronger unions and labour protections, while a Business Wing within the same party might prioritize lower corporate taxes and deregulation. The party leadership would therefore have to balance the interests of its different wings. Each wing could have a level of influence within the party based on factors such as: Number of members Support among party members Electoral importance Fundraising Activity Support from MPs Popularity among voters This would make internal party politics much more dynamic. PARTY WING LEADERS Each wing could have its own leader or elected leadership. Wing leaders could: Publish statements Propose policies Endorse candidates Support leadership candidates Organize events Recruit members Pressure the party leadership Negotiate with other factions For example, during a party leadership election, the Youth Wing could endorse one candidate while the Workers' Wing supports another. The leadership would then have to consider these endorsements when trying to win the internal election. WINGS AND POLICY Party wings could also influence the party manifesto. For example: Workers' Wing proposal: Increase minimum wage Business Wing proposal: Reduce corporate taxation Environmental Wing proposal: Introduce stricter emissions regulations The party leadership could accept, reject or compromise between these proposals. This could create genuine internal political debates instead of every party behaving as a single unified entity. WINGS AND ELECTIONS Wings could also become important during national elections. A party could ask its Youth Wing to focus on younger voters, its Workers' Wing to campaign among workers, and its Rural Wing to organize in rural constituencies. Different wings could therefore contribute to campaign organization and voter outreach. A strong Youth Wing could help a party increase support among young voters, while a strong Workers' Wing could improve the party's connection with working-class voters. INTERNAL CONFLICT The most interesting part could be what happens when a party leadership moves away from the interests of its wings. For exampl
Referendum System
What if citizens could directly vote on important political questions instead of every decision being made only through parliament? Referendums could be used for major issues such as constitutional amendments, controversial laws, major government reforms, or other important national decisions. There could be different types of referendums. A government-initiated referendum could be called by the government, while a popular initiative could allow citizens to collect signatures and force an issue to a public vote. Some major constitutional changes could automatically require a referendum. It could also be possible for parliament to pass a law and then allow citizens to challenge it through an optional referendum. This would give opposition parties and citizens another way to stop or reconsider controversial legislation. Parties could actively campaign during referendum campaigns, choosing to support YES or NO, spending campaign funds, making arguments, holding rallies and trying to influence public opinion. Polls could show how support is changing throughout the campaign. Different referendum rules could also be configurable, such as a simple majority, a required turnout threshold, or a higher majority for constitutional changes. Some referendums could be legally binding, while others could be advisory. I also think a recall referendum could be interesting, allowing citizens to vote on whether an elected official should remain in office. This could make politics much more dynamic because parties wouldn't only have to win elections and pass legislation. They would also have to convince the public directly on major issues. It would also fit Lawmaker's identity really well: players remain political parties, while referendums create another way for those parties to compete for public support and influence political decisions.
Alternate Legislative Selection Methods & House-Specific Legislation & Classes of Seats
It'd be nice for multi-cameral (or uniquely minded unicameral states) to have the option to change how members of legislatures are chosen, similar to how in the United States the Senate is elected two members per state. I imagine this option would be a drop-down similar to the size of a house or its term. Here are just the ideas that I came up with for different ways election to a house could work. When an option has brackets, a second drop-down menu would have to open to make a selection for second criterion (like how the no-confidence threshold menu only opens when a no-confidence house is selected for directly-elected positions). Proportional Representation (current system) Evenly divided by party Randomly Appointed by [fill in position here] Appointed by monarch Proportional Representation of only [demographic bloc] I've attached a mock-up of what it could look like in this basic form in fig. 1. (below) On a related note, it would be handy if each house could have the option to have a different threshold for passage (like how you can set the threshold for no-confidence). For the thresholds for passage, I propose: 50%+1 of votes cast (so subtracting abstentions/absent from the total) 50%+1 of all members (including abstentions/absent in total) 55% 60% (like the U.S. Senate filibuster) 75% Similarly, it'd be pretty neat if you could designate a specific house to handle budgets first, or legislation first, or constitutional amendments first (like how you can choose a house to handle no-confidence for each office.) Another option could be None, which would keep it how it is. I've attached a mock-up of what it could look like in this more complex form in figures 2 and 3. (below)
More detailed idea on how legislation in supranational unions could work
I know I’ve already proposed this exact thing, I would edit the original post but it seems like I cannot edit posts I’ve made so instead I’m making this new request to add some more detail. I’ve seen a lot of people propose unions of countries and a lot of them propose that countries could decide and vote on legislation, which you’ve already said is not something you want to do, which is why I think maybe an EU Parliament style of legislature could be better. Like European elections, I think unions’ elections should be run in each country individually, kinda like just a normal election, to elect the amount of seats their country is allocated (it could be standard for all countries or it could be based on population). Parties should usually try to join union-level parties. For example, in a union between Country A, Country B and Country C: People’s Party includes National Rally from Country A, Republican Conservatives from Country A, People’s Alliance from Country B and the Conservative Party from Country C Socialist Alliance includes Social Democrats from Country A, Socialist Party from Country B, and Workers’ Socialist Party from Country C Workers’ Federation includes Workers’ Party from Country A, Communist Party from Country B, Workers’ Union from Country B and Communist Party from Country C These parties would function like federations. I could see 2 ways of this being implemented: 1: For every piece of legislation, every member party votes on how the union-level party should vote together. Same for proposed legislation, where every member party can propose legislation for the union-level party to propose. 2: Every year maybe (early elections could be called if member parties want to or if the leader party disbands), member parties vote on who should become a leader party from a selection of parties that decided to be candidates. The party that becomes the leader party essentially represents the party and is the party in every way that matters. I think this is probably my favorite implementation because it would not only allow parties to focus on national politics but also make decision-making much faster since parties don’t actually have to vote. I think member parties should still be able to propose legislation for the leader party to review and potentially propose. I also think there should be a way to call for a party to disband or to merge with another party. Not every national-level party has to subscribe to a union-level party. If you’re looking at a parliament chart, parties that aren’t members of any union-level party are shown as ‘Non-inscrits’, like in the EU. I think there should be an option in the parliament chart to either see union-level parties or just see the national-level parties individually. Non-inscrit parties would vote on their own instead of being represented by their union-level party. Those ongoing election charts you see when an election is happening should probably have some choices. You could see only your country’s vote, the entire union’s vote, pick another country’s vote, and pick whether you wanna see how many votes each national party is getting or each union-level party is getting. There should probably be a threshold to form a union-level party (like at least 5 parties). You can draft a union-level party which parties can pledge to join but until you have 5 parties, all those parties will just show up and function as Non-Inscrits. If a party leadership election ends in a tie (I imagine that party leadership would be decided by a vote where each member party has the same weight), some kind of tie-breaking may be necessary. It could be left to random chance like some jurisdictions in real life, but maybe a runoff election between the top 2 parties could be more democratic.
More economic policies and a monetary system
I think more economic policies and adding a monetary system will strengthen the games economic simulation and would make a possible inflation feature more easier to implement. right now it feels like the economic laws in game now are really based and more ideological rather than a way make the economy better which makes working with parties on the other side of the aisle harder. I think making the performance of the economy effect voter opinion toward a party.
Term Limits
Self Explanatory I think we should be able to set term limits on all offices meaning each of your characters can only serve so many terms in each office (assuming they don't age out and retire) can be changed with a constitutional convention.
Government Shutdown
I really enjoy the recent constitution update; thousand thanks for that :) Just wanted to propose a new event “Government Shutdown”. This is triggered by a budget proposal being voted down (assumption is that a budget shall be made annually as opposed to the current system.). The effect is that ruling parties no longer obtain pp multiplier bonus and cannot exercise their executive power vested by the Constitution. I thought this feature would add complexity to pledges where opposition parties might not want to cooperate with the ruling ones on budget approval. Anyways, thank you for your great work!
ADD OUTSIDE SUPPORT
Currently, forming a government requires handing out cabinet positions to alliance partners to cross the majority mark. This works fine for two-bloc politics, but it misses one of the most common and dramatic real-world dynamics: outside support, where a party backs a government on confidence votes without joining the cabinet. I propose adding this as a formal mechanic. HOW OUTSIDE SUPPORT WORKS Instead of only being able to invite parties into cabinet to build a majority, a party or coalition would be able to offer (or be offered) outside support — pledging their seats toward the ruling coalition's majority count on confidence matters, without taking any ministerial or cabinet position. For example: Red Green Labor is dominant in Jovosca and effectively unbeatable in elections. A third party, unable to beat Red Green Labor outright, instead pulls support from both the left-wing and right-wing blocs — who'd normally never sit in cabinet together — to prop up the third party's government from outside. Left and right parties get to check Red Green Labor's dominance without the "diabolical" optics or friction of literally sharing a cabinet table with their ideological opposites. This means a government's majority is built from two pools: Cabinet coalition — parties with ministerial seats, formal governing partners Outside support pledges — parties whose seats count toward the majority mark but who hold no cabinet position and no formal governing role WITHDRAWAL OF SUPPORT Outside support isn't a permanent commitment — parties should be able to withdraw it at any time, same as in real parliamentary systems (confidence-and-supply arrangements collapsing, external backers pulling out, etc.). I propose the following sequence once a support party withdraws: Day 0 — Withdrawal is announced; the ruling government's majority is recalculated without the withdrawn seats. 10 in-game days — The ruling party/coalition is given a window to prove it can still hit the majority mark (through a floor test / confidence vote, existing allies, new outside support, poaching, etc.). If they prove majority → government survives, business continues as normal. If they fail → move to step 3. 5 in-game days — Any other party or coalition claiming a majority is given a window to prove it (same floor-test mechanic). If someone proves majority → they form the new government (with the option to build it via cabinet seats, outside support, or a mix). If no one proves majority → an early election is automatically triggered. WHY THIS IS GOOD ADDS REALISTIC POLITICAL DRAMA — Outside support and its withdrawal is one of the most volatile, headline-grabbing features of real-world parliamentary politics. It gives smaller/opposition parties leverage and relevance even when they'll never be invited into cabinet. CHECKS DOMINANT PARTIES — In games where one party (like your Red Green Labor example) is nearly unbeatable at the ballot box, outside support gives the rest of the field a mechanism to actually contest power between elections, rather than just waiting out inevitable election losses. CREATES STRATEGIC DEPTH FOR THIRD PARTIES — A minor party gets a genuine path to government by assembling odd-bedfellow backers, which is a much more interesting playstyle than simply trying to out-poll a dominant party. BUILT-IN FAIL-SAFE — The 10-day/5-day cascade means the game never gets stuck in perm
Regions
i am not talking about a map i mean more of a overview of regions and states within country maybe even cities and constituencies. with local elections, mayoral elections and governors if the constitution allows it.
Completed
21Recently shipped
Two-Round Elections
Hey! I have another feature suggestion that I think could make elections much more realistic and interesting. What if Lawmaker added a two-round voting system, similar to the French election system? In many elections with several parties, the winning candidate or party can receive a relatively small share of the vote. A second round would give voters another chance to choose between the strongest candidates. For presidential and other single-winner elections, if nobody reaches 50%+1 in the first round, the top two candidates could advance to a second round. Whoever gets the most votes in the second round wins.but I think this system would be especially interesting for assembly/parliamentary elections. Each constituency could have its own first-round election. If no candidate reaches the required threshold, a second round would be held in that constituency. The French-style system could allow the candidates who meet a certain vote threshold to qualify for the second round, rather than automatically limiting it to only two candidates. This could create situations where three candidates remain, while parties can decide whether to continue competing or withdraw in favour of another candidate.This would also connect really well with an endorsement and withdrawal system. After the first round, eliminated candidates and parties could endorse another candidate or withdraw their candidate. Their endorsement could influence some of their supporters depending on ideology, popularity and the relationship between the parties. For example, if Party A gets 38%, Party B gets 32%, and Party C gets 18%, Party C could withdraw and endorse Party B before the second round. Some of Party C's voters could then move toward B, while others could still vote independently. Endorsements could also exist outside elections, allowing political parties, politicians, unions or other political organizations to publicly support candidates. I think this would make assembly elections much more dynamic. The first round would show the real strength of each party, while the second round would create another stage of campaigning, negotiations, tactical voting, alliances, withdrawals and endorsements. It could also be optional, allowing countries to choose between first-past-the-post, proportional representation, two-round voting, or other electoral systems. Just thought this could make elections and coalition politics much more interesting!
Add a map and regions
The proposals for internal maps/constituencies or international maps (in addition to the related concepts of war and intergovernmental organizations like the EU or ASEAN) are, as far as I can tell, one of the most demanded user requests, and yet it also seems to me to be one of the more complex implementations from a back-end perspective. I have extensive experience in the nation/political roleplay space and a little bit of game-dev experience, and I think I’ve come up with a feasible implementation plan as follows. Note that each idea builds on the prior, so the proposal is drafted to be read sequentially. REGIONS Like NationStates, for those of you who recall, countries existed in “regions,” which were essentially groups of nations that co-existed in a single canon universe. What I propose is that nations have the option to choose a region in which they can exist and interact with fellow nations and parties ONLY in that region. For example, imagine nations Aurania, Borania, and Calonia. Aurania and Borania are in Region A, while Calonia is in Region B. Aurania can only interact with Borania in the roleplay-gameplay element, while Calonia cannot interact with either. Similarly, the Auranian Conservative Party can only interact with the Boranian Conservative Party, not the Calonian Nationalists. If nation Demeria is formed and joins Region B, they can interact with Calonia but not Borania or Aurania. Nations would join a region upon their creation and would be able to move between regions only with support of a supermajority of players (not including players having joined in the last IRL week to avoid fake accounts being used to move regions). Private nations would be able to be moved only with consent of the creator. Further, private regions would be able to be created for persons who want a closed ecosystem of nations, perhaps for a friend group or similar such social circle. In such case, the private region creator would have to approve new nations joining or use a code similar to private nations. Public regions could be created by any nation similar to the current process for nation applications, where new regions would be created based on the crowdedness of currently-existing regions. NOW WAIT, you may be thinking that this doesn’t have anything at all to do with maps! Continue on and all will be explained. REGIONAL MAPS In this proposal, each region would be a canon and cohesive “world,” existing spatially and temporally together. Since regions would have somewhere between 3-20 nations (this is an arbitrary number that could be adjusted per-region), it becomes much more feasible to implement a map system than for the manifold countries that currently and could eventually exist in the game at-large. When a new region is created, I propose that a map be generated for that region, using a similar world generation formula to Sid Meier’s Civilization or Azgaar’s Fantasy Map Generator. For efficiency and modularity, I suggest a hex-based map, but a cell-based map like Azgaar’s could be implemented. When a nation is created or joins a region, it is given the option to claim a patch of land of the existing cells/hexes/tiles (referred to as tiles for continuity hereon out), at a value set during nation creation (similar to how nations choose population when they’re created). I envision four presets: City-state, Small State, Large State, and Transcontinental State, each of which would allow a certain percentage of the map to be claimed. For City-states, I propose no more than 2% of map tiles; Small states, no more than 5% of map tiles; Large states, no more than 20% of map tiles; Transcontinental state, no more than 45% of map tiles. Naturally, these va
Add 40 New Laws Across Economy, Healthcare, Justice, Democracy, Housing, Infrastructure, Environment & Society
I think Lawmaker could benefit from a much larger and more diverse law catalogue. The current system already provides a strong foundation, but many important political issues are either missing entirely or only represented indirectly. The main goal of this proposal is not to add 40 laws just for the sake of having more laws. Each law should create meaningful ideological and political differences between parties and have consequences for different voter groups, government finances, the economy, welfare, liberty, infrastructure and the environment. These could also work particularly well with the planned economic, referendum, party ideology and supranational/treaty systems. 💰 ECONOMY & TAXATION 1. Corporate Tax Rate Possible policies: 0% corporate tax Low corporate tax Moderate corporate tax High corporate tax Progressive corporate taxation Impacts: 💰 Free Market, 🛡️ Welfare State, 👷 Workers' Rights 2. Wealth Tax Possible policies: No wealth tax 0.5% above a high threshold 1% above a high threshold Progressive wealth tax Heavy wealth taxation Impacts: 💰 Free Market, 🛡️ Welfare State, 👷 Workers' Rights 3. Capital Gains Tax Possible policies: No capital gains tax Low rate Same as income tax Progressive capital gains tax Very high capital gains tax Impacts: 💰 Free Market, 🛡️ Welfare State 4. Inheritance Tax Possible policies: No inheritance tax Low tax with large exemption Moderate inheritance tax High inheritance tax Very high inheritance tax Impacts: 💰 Free Market, 🛡️ Welfare State 5. VAT / Sales Tax Possible policies: No VAT 5% 10% 15% 20%+ Impacts: 💰 Free Market, 🛡️ Welfare State, 👨💼 Middle-Aged People 6. Taxation of Essential Goods Possible policies: Normal taxation Reduced tax Zero-rated essentials Government subsidies Impacts: 🛡️ Welfare State, 👨💼 Middle-Aged People, 💰 Free Market 7. Tax Haven Policy Possible policies: No restrictions Moderate anti-tax-haven rules Strict reporting requirements Ban domestic tax-haven structures Impacts: 💰 Free Market, 🛡️ Welfare State 8. Financial Transaction Tax Possible policies: No tax Very low tax Moderate tax High tax Impacts: 💰 Free Market, 🛡️ Welfare State 🏥 HEALTHCARE 9. Prescription Drug Pricing Possible policies: Completely market-priced Voluntary price agreements Government-negotiated prices Strict price caps State-controlled pricing Impacts: 🛡️ Welfare State, 💰 Free Market 10. Dental Healthcare Possible policies:
Adding and Removing Offices
I suggest that players can propose to add new ministries/offices as well as remove existing ones through the constitution. This would be helpful and nice to have
📜 LAWMAKER — NEW LAW CATALOGUE PART TWO — 86 ADDITIONAL LAWS
This is Part Two of the proposed Lawmaker law expansion. It continues from the first 40 laws and adds 86 new laws, covering economy, employment, healthcare, housing, infrastructure, environment, education, justice, democracy, society, and dedicated industry-growth mechanics. 💰 ECONOMY, BUSINESS & FINANCE 41. Corporate Subsidy Policy Options: No corporate subsidies Limited subsidies for strategic industries Targeted subsidies for employment/investment Large industrial subsidy programmes State-directed industrial subsidies Impacts: 💰 Free Market, 👷 Workers' Rights, 🏗️ Infrastructure, 🛡️ Welfare State 42. Small Business Support Options: No government assistance Tax incentives Government-backed loans Grants for small businesses State-funded small-business development programme Impacts: 💰 Free Market, 👨💼 Middle-Aged People, 👶 Young People 43. Bankruptcy Law Options: Very strict bankruptcy; debts remain enforceable Limited bankruptcy protection Standard corporate bankruptcy Strong fresh-start protections Rapid debt discharge for individuals and small businesses Impacts: 💰 Free Market, 🛡️ Welfare State, 👨💼 Middle-Aged People 44. Price-Gouging Regulation Options: No restrictions Emergency restrictions only Caps on essential goods during crises Permanent anti-price-gouging rules State-controlled prices for essential goods Impacts: 💰 Free Market, 🛡️ Welfare State, 👨💼 Middle-Aged People 45. Public Procurement Policy Options: Lowest-cost bidder Competitive bidding Preference for domestic companies Preference for small/local businesses Social and environmental criteria required Impacts: 💰 Free Market, 👷 Workers' Rights, 🌱 Environment 46. Foreign Investment Policy Options: No restrictions Light screening Government approval for strategic sectors Restrictions on critical industries Strong limits on foreign ownership Impacts: 💰 Free Market, 🛡️ Welfare State, 🏗️ Infrastructure 47. Agricultural Subsidies Options: No subsidies Targeted disaster assistance Subsidies for essential crops Broad farm subsidies State-supported agriculture Impacts: 🛡️ Welfare State, 👨💼 Middle-Aged People, 🌱 Environment 48. Food Security Policy Options: Entirely private food market Emergency food reserves Strategic national grain reserves Subsidised staple foods Universal subsidised staple-food programme Impacts: 🛡️ Welfare State, 👨💼 Middle-Aged People, 👶 Young People 49. Cooperative Business Policy Opt
Constitutional convention
I know very well that this has already been proposed on Discord but I just think it’s a really good idea. If a supermajority (or some other high margin) of members of Parliament accepted it, a constitutional convention could be held to rewrite the constitution. This would bypass the sometimes annoying 1-year limit for constitutional changes when there are many changes that need to be made in a short time, or as the original post on Discord mentioned, if a formerly dormant country with no players was revived by new players joining, these new players could rewrite its constitution much more easily.
More namelists
I’d like to see some more name-lists for different cultures — which I believe would be relatively easy to implement and I even volunteer to do so. Further, I would be grateful if namelists had more variation within them, like rarer names and just more options (they get a bit repetitive.) As far as specific ones I’d like to see, personally I’d like (in order of preference) a Korean nameset, a Chinese nameset, a Nordic nameset (Danish, Swedish, Norwegian); an East Slavic nameset (Russian, Belarussian, Ukrainian); a West Slavic nameset (Polish, Czech, Slovak); a Balkan Slavic nameset (Serbian, Croatian, Slovenian); and an Arab nameset (Iraq, Syria, Jordan, Saudi Arabia, etc).
More Constitutional Changes
We should have more options when having constitutional changes. Some examples includes, Creating the office of the president or removing the office of the president, adding/removing government departments, voting systems like fptp and instant runoff voting and changing the size of the legislature.
Problem with new constitutional change system
A lot of changes end up piling up PP cost over even the 120 PP limit. I’m playing in a brand-new country and wanted to assign powers to different offices, but the problem is after I’ve assigned all the powers that costs 540 PP, which is literally impossible to obtain.
New country view
I wasn’t playing this game back then but I imagine when there were very little countries in this game, the current countries view was probably pretty usable. I think that now though, alphabetical order is not a great choice since there is an ever-growing and already large catalog of countries, and there’s a reason why most new countries proposed have A or B-names (I’m guilty, I added Al- to the front of my country proposal partially because I did not want my country to be dead), because if they don’t, the country will probably be ignored by new players, and even older players because they know that all the countries lower on the list will be really boring to play in. I’ve seen people say the game should switch to a random order to fix this, but I think this may be a better solution: Have multiple ‘categories’ on the list. Of course, you should still have a button to see the alphabetic-order list of all countries, and still have a search bar that lets you find countries and the results should be in alphabetical order, but I think there should be some ways the countries are categorized: ‘Active’ countries: This would involve creating a measure of activity in countries, probably based on how often legislation and budgets are proposed. These countries are countries where this activity is highest. ‘Hidden gems’: These are countries where activity is lower. ‘Trending’ countries: Countries with the most frequent creation of new parties. ‘New’ countries: The newest countries added to the game. You could then also show every continent as a category with its countries below.
Not Planned
9Closed or declined
Electoral alliances
I think adding pre-election electoral alliances into the game would introduce a cool new mechanic, which could lead to some countries having a party system with a lot of different parties but all organized into 2 or 3 blocs against each other (maybe following some irl electoral systems, parties in blocs could a bit of a bonus compared to if they werent in a bloc, but thats not necessary). You could probably send a request to another party to form an alliance (preferably being able to write why you want to form one). in elections, the parties are shown separately but visually grouped in with each other. any party can leave an alliance at any time. when it comes to voting on legislation and other things, they'd all vote together for the same laws, so coalition members might have to vote within it how they should vote. also if any party wants to introduce legislation they should prob have to consult the other members too. Alliances should probably have names and logos (any change to any detail has to be voted on). i think this would be a cool mechanic to add into the game, please consider it
A map we can see which party is popular in each area
Feature Request: Detailed Election Results Maps Overview One feature I would really like to see added to the game is a more detailed election map and geographic voting system. The game already has maps, regions, parties, elections, polls and vote totals. However, during an election, players currently don't get a clear visual representation of where different parties are actually winning or receiving their support. I think elections would become much more interesting if, after or during an election, players could open the map and see how voting behaviour varies across different areas of the country. The goal would be to allow players to understand not just who won, but where they won, where their support came from, and what different types of areas voted for. 1. An Election Map During an election, the existing country map could gain an additional “Election Results” mode. When selecting this mode, the map would be divided into the country's different regions, constituencies, districts or other geographical areas. Each area would display the party that received the most votes there. For example: Progressive Future — 42% Establishment Party — 31% Workers Party — 18% Other parties — 9% The area could then be visually associated with the winning party. This would immediately allow players to see whether an election was: a nationwide victory; a regional victory; a close election; a landslide; or a geographically divided election. 2. Showing Vote Percentages The map should not only show the winning party. When the player clicks on an area, a detailed information box could appear showing the complete result. For example: Northern Kalpetia Party Vote share Progressive Future 46.2% Workers Party 29.4% Establishment 18.1% Others 6.3% The interface could also show: total votes; turnout; winning party; winning margin; previous election result; change in vote share; change in turnout; seats won, where applicable. This would make the map much more informative than simply colouring an area according to its winner. 3. Different Types of Areas One of the most interesting parts of this feature would be allowing players to see what types of areas support each party. For example, areas could have characteristics such as: 🏙️ Urban areas Large cities and densely populated areas. 🏘️ Suburban areas Residential areas surrounding major cities. 🌾 Rural areas Countryside and smaller settlements. 🏭 Industrial areas Areas with large industrial or manufacturing sectors. 🎓 University areas Areas with large student populations or universities. 💼 Wealthier areas Areas with higher average incomes. 🏚️ Lower-income areas Areas experiencing greater economic hardship. 🌊 Coastal areas
Diplomacy and war
Introduce diplomacy and war between countries
Add Currency, Inflation, and Gold Reserves
I think one of the biggest areas that could eventually make Lawmaker's economic and political gameplay more dynamic would be a proper currency, inflation, and reserve system. The important thing about this proposal is that I don't think Lawmaker needs to become an economic simulator where players directly manage every aspect of a country's economy. Instead, these systems could exist in the background and create political consequences for the parties that are governing. The basic idea would be: Currency → Economy → Inflation → Public opinion → Government popularity → Elections This would make economic management an important part of political strategy without changing the game's core identity. CURRENCY Each country could have its own currency, with its value determined by the country's economic conditions and monetary policy. For example: Aurania — AUR Borania — BOR Calonia — CAL Currencies could have an exchange value relative to other currencies, allowing international economic relationships to become meaningful. A country's currency could strengthen or weaken depending on factors such as: Inflation Economic growth Government debt Trade balance Interest rates Political stability Investor confidence Foreign reserves Economic crises This wouldn't necessarily need to be an extremely complicated real-world economic model. Even a simplified system could create interesting political consequences. INFLATION Inflation could be one of the most important economic indicators in the game. Instead of prices being completely static, the game could have an inflation rate that changes over time. For example: Inflation: 2.1% — Stable Inflation: 6.4% — High Inflation: 12.8% — Severe Inflation: 25% — Economic Crisis Inflation could be influenced by government spending, monetary policy, supply shocks, economic growth and other factors. Most importantly, inflation should have political consequences. If inflation rises significantly, citizens could become increasingly dissatisfied with the ruling party. For example: Inflation ↑ ↓ Cost of living ↑ ↓ Government approval ↓ ↓ Ruling party support ↓ This could make economic conditions an important factor during elections. A government could therefore face a situation where its policies are popular, but rapidly rising inflation causes voters to punish it at the next election. GOLD RESERVES Countries could also have gold reserves as part of their national reserves. Gold could function as a reserve asset rather than simply being another resource that produces money. Countries could: Buy gold Sell gold Increase their reserves Reduce their reserves Hold gold as a percentage of total reserves For example: National Reserves Foreign Currency: $80B Gold: $25B Total Reserves: $105B The amount of gold a country holds could influence its economic stability and confidence in its currency. USING GOLD DURING ECONOMIC CRISES This is where I think gold reserves could become particularly interesting. If a country enters a serious economic crisis, the government could sell part of its gold reserves to obtain funds or foreign curr
Ability to edit your message
The description is all in the title.
Increase maximum PP
I suggest to move the cap of pp from 120 pp to 300 pp or so
Singleplayer Mode
This might not come in a close time. But it would be really fun to play lawmaker but offline against cheap AI’s like mistral that lawmaker already have in the game. The reason why i think singleplayer would be great is that people can then simulate more in their own way and maybe adding a way to change how long a hour is in the game to singleplayer mode.
Charts
Change chart system and style. Instead of the filled lines in charts use lines and a custom made chart system.
Less Laws
Simple, really. As great as new laws are, there are too many now. Not to mention there are too many economic and not enough social laws. I think some need to be removed to reduce overall clutter.