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Add Currency, Inflation, and Gold Reserves

I think one of the biggest areas that could eventually make Lawmaker's economic and political gameplay more dynamic would be a proper currency, inflation, and reserve system.

The important thing about this proposal is that I don't think Lawmaker needs to become an economic simulator where players directly manage every aspect of a country's economy. Instead, these systems could exist in the background and create political consequences for the parties that are governing.

The basic idea would be:

Currency → Economy → Inflation → Public opinion → Government popularity → Elections

This would make economic management an important part of political strategy without changing the game's core identity.


CURRENCY

Each country could have its own currency, with its value determined by the country's economic conditions and monetary policy.

For example:

Aurania — AUR
Borania — BOR
Calonia — CAL

Currencies could have an exchange value relative to other currencies, allowing international economic relationships to become meaningful.

A country's currency could strengthen or weaken depending on factors such as:

  • Inflation

  • Economic growth

  • Government debt

  • Trade balance

  • Interest rates

  • Political stability

  • Investor confidence

  • Foreign reserves

  • Economic crises

This wouldn't necessarily need to be an extremely complicated real-world economic model. Even a simplified system could create interesting political consequences.


INFLATION

Inflation could be one of the most important economic indicators in the game.

Instead of prices being completely static, the game could have an inflation rate that changes over time.

For example:

Inflation: 2.1% — Stable
Inflation: 6.4% — High
Inflation: 12.8% — Severe
Inflation: 25% — Economic Crisis

Inflation could be influenced by government spending, monetary policy, supply shocks, economic growth and other factors.

Most importantly, inflation should have political consequences.

If inflation rises significantly, citizens could become increasingly dissatisfied with the ruling party.

For example:

Inflation ↑
↓
Cost of living ↑
↓
Government approval ↓
↓
Ruling party support ↓

This could make economic conditions an important factor during elections.

A government could therefore face a situation where its policies are popular, but rapidly rising inflation causes voters to punish it at the next election.


GOLD RESERVES

Countries could also have gold reserves as part of their national reserves.

Gold could function as a reserve asset rather than simply being another resource that produces money.

Countries could:

  • Buy gold

  • Sell gold

  • Increase their reserves

  • Reduce their reserves

  • Hold gold as a percentage of total reserves

For example:

National Reserves
Foreign Currency: $80B
Gold: $25B
Total Reserves: $105B

The amount of gold a country holds could influence its economic stability and confidence in its currency.


USING GOLD DURING ECONOMIC CRISES

This is where I think gold reserves could become particularly interesting.

If a country enters a serious economic crisis, the government could sell part of its gold reserves to obtain funds or foreign currency.

For example:

Country enters economic crisis
↓
Currency begins losing value
↓
Government sells part of its gold reserves
↓
Foreign reserves increase / emergency spending becomes possible
↓
Government attempts to stabilize the economy

However, selling too much gold could also have long-term consequences.

A government might successfully survive a short-term crisis while leaving the country with very small reserves for future emergencies.

This creates an actual political decision:

Do we protect our reserves for the future, or use them now to deal with the crisis?


CENTRAL BANK / MONETARY POLICY

Eventually, this could also connect to a simplified central-bank system.

Depending on the country's political system, the government could have different levels of control over monetary policy.

Possible tools could include:

  • Interest rates

  • Money supply

  • Currency intervention

  • Foreign reserve management

  • Inflation targets

  • Emergency measures

The central bank could be independent, partially independent, or controlled by the government depending on the country's institutions.

This could also create political debates.

For example, a government might want lower interest rates to encourage economic growth, while the central bank could prioritize controlling inflation.


ECONOMIC CRISES

These systems could eventually create dynamic economic crises.

For example:

High government spending

  • Weak currency

  • High inflation
    = Economic crisis

Or:

Banking crisis
→ Currency falls
→ Inflation rises
→ Public confidence falls
→ Government approval falls

The game could notify parties that an economic crisis is developing and allow them to respond through legislation and policy.

Different parties could propose different solutions.

A left-wing party might prioritize social support and public spending, while a right-wing party might prioritize spending cuts, tax changes and monetary stability.

This would give economic ideology much more meaning.


POLITICAL CONSEQUENCES

I think this is the most important part for Lawmaker.

Economic indicators should directly interact with politics.

For example:

High inflation → Lower government approval

High unemployment → Lower ruling-party support

Strong economic growth → Higher government approval

Stable currency → Increased economic confidence

Economic crisis → Increased support for opposition parties

However, voters shouldn't all react identically.

Different voter groups could react differently to economic conditions.

For example:

  • Workers → wages/inflation

  • Businesses → taxes/interest rates

  • Students → employment/cost of living

  • Pensioners → inflation

  • Wealthier voters → taxation/investment

  • Low-income voters → food/housing costs

This would connect the economic system with the voter-group system.


INTEGRATION WITH SUPRANATIONAL UNIONS

I think this could also connect extremely well with the treaty/supranational organization system that has already been discussed.

A supranational organization could eventually allow member countries to coordinate their economies.

For example, members could agree to:

  • Fixed exchange rates

  • Common economic rules

  • Inflation targets

  • Coordinated monetary policy

  • Common currency

  • Common central bank

  • Common reserve system

A more integrated union could eventually introduce a shared currency, similar to the Euro.

For example:

Country A uses AUR
Country B uses BOR
Country C uses CAL

↓ Economic Union

Common Currency: Union Currency

This would give the planned treaty system a natural path from simple international agreements toward deeper supranational integration.

Importantly, countries wouldn't need to adopt a common currency simply because they are members of an organization. It could be an optional level of integration that members negotiate and vote on.


WHY THIS FITS LAWMAKER

I don't think this should turn Lawmaker into a game where players personally control central banks or manage every economic statistic.

Instead, the economy should create political problems that parties have to respond to.

The player remains a political party.

The party campaigns on:

"We will reduce inflation."

Another party campaigns on:

"We will protect jobs and increase public investment."

Another might campaign on:

"We will reduce government spending and stabilize the currency."

Then voters decide which approach they prefer.

This would make economic policy much more meaningful because players could actually see the political consequences of their decisions over several election cycles.


POTENTIAL EXPANSION

This system could eventually provide the foundation for:

  • National currencies

  • Exchange rates

  • Central banks

  • Interest rates

  • Inflation

  • Deflation

  • Gold reserves

  • Foreign currency reserves

  • Government debt

  • Economic crises

  • Recessions

  • Unemployment

  • Trade balances

  • Common currencies

  • Supranational central banks

  • Economic unions

I think this would be a strong long-term economic foundation because each system could be introduced gradually rather than requiring the entire economic model to be implemented at once.

The main goal would simply be to make the economy something that political parties have to campaign about and voters actually care about, while keeping Lawmaker fundamentally a political simulator.

Status: Rejected1 comment

Comments1

  • cashmen

    •

    Sep 14

    @lawmaker-dev I completely understand wanting to avoid turning this into a heavy micro-management economic spreadsheet simulator, but I'd urge a second look at how this serves the core politics of the game.

    The magic of this proposal isn't managing central bank rates—it's the political pressure cooker it creates. If an MVP is introduced simply as a background inflation tracker tied to government spending, it instantly gives opposition parties a weapon to campaign on ("The ruling party's spending caused a 10% cost-of-living crisis!") and forces governing parties to make real choices.

    It doesn't change the game's identity; it actually makes elections and legislative choices matter way past day-to-day bill passing. Could this be scaled down into a lightweight MVP rather than fully shelved?